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Sunday, August 8, 2010

Level Design 1, 2

2. Play three games—one from the 1980s, one from the 1990s, and one released after 2004. Compare and contrast how levels and environments are designed in all three games.

Games Played
1980's: Defender
1990's: Atomic
2000's: Call Of Duty 4

Defender was an incredibly addictive, though graphically simple, arcade game, apart from the complicated controls, it was alot of fun. The environment was a simple 2d, low pixel side scroller.

Atomic was very fun, and by virtue of being simple, it was easy to play, and interesting, the environment was a locked 2d pattern behind a maze-like level in which you had to assemble atoms.

COD4 was enjoyable and realistic, with great graphics and a fun story and multiplayer mode, the level was a detailed 3d environment, which reacted to weather conditions, and the players actions.