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Sunday, November 21, 2010

You can find a short video walkthrough of my level here: http://vimeo.com/17016824

Summary

I really enjoyed creating my own level, modelling and texturing objects, fitting them in, and putting details in to my level, as well as the particle effects, lighting and skybox, all designed and created by me. The effort and obsession that goes into getting the placement of objects, and details in the surrounding environment is both exhausting and fulfilling. things can look out of place, or dodgy if you dont put effort into the details around them and their placement. particle effects have to be accounted for in your design, such as in my desert level, I put sand piled up behind objects, just like it would realistically be. Researching the environment can yield some amazing finds, from concept art, to incredible photos. It would have been amazing to have a year or two to really get into the design and keep working on it until it becomes amazing, with heaps of effort put into the design, and creation of objects and textures, as well as enlarging, and expanding upon the level itself.
Hopefully in the future, I will remember the design process that went into this level. Hopefully this will help me design levels if I need to.
This has been my reflection, my last look at my process, now that everything is done, it has been a wonderful experience.

Equality



To help the blind, audio instructions could be relayed through the headset, about the track ahead, and enemy vehicles around them.


To help the deaf, subtitles, and visual guides for certain important audio events could be set up.


Ive been looking at the idea of VR, and thinking about the controls in more detail, the suit would really only need hands and feet, to control driving, shooting or secondary weapons. They would work via some kind of motion sensor, and this would affect anything that the projected limb collided with, also rendering them in 3d, visible to the player, through their visor. The visor would change direction of view according to head movement, and relay sound to the player via a headset.


Here are a couple pics from my level, I like the sun through the broken fence palings. the skybox really works with the lighting and the level.

Saturday, November 20, 2010


This is my UI:
Its simple enough to not confuse the player, but at the same time, has enough appeal to not be boring, it gives information about health, power, all three abilities, speed, NOS, race position, laps and map psition.

Here is my menu concept:
The background is of my level, but stripped of all objects, so its simple.
The battle track title is large and prominent, and the options are backed by white so their more visible.