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Monday, November 8, 2010


This is my level completely textured.

This is my level, now with the mesa, and desert dunes created in 3d, no textures yet.











This is my newly created terrain, I have big ideas for this little square.
ASSET LIST

Terrain
Sand Texture (desert and top of mesa)
Cliff Texture (sides of mesa)
Dirt road Texure (Dirt road)
Start/Finish line Texture
Dust particle effect
Cacti
Cacti Texture
Broken fence
Broken fence texture
Concrete Block
Concrete Block texture
Old tire
Old tire texture
Rocks (multiple)
Rock textures (multiple)
Shack/Wooden cover
Shack/Wooden cover texture

GUI design

This is my concept for the GUI, I think it would work well, its simple, easy to understand, yet has all the information needed, and has simple art in it too.


Wednesday, November 3, 2010

GUI design

The GUI should be simple and easy to understand, but at the same time be attractive and not boring. It needs a health or armour bar, possibly both, and a power bar. But at the same time, all the things needed for a racing game, speed, nitro stocks, position and map. On top of that, a bar showing available abilities, and uses remaining. Unfortunately all his makes it rather complex, i'll have to think about it and draw it up later.

Details

I have been thinking about the gameplay, my basic idea, a battle race, team-based game sounds awesome, but I really havent gone into much detail. I think that the races should lastquite a while, possibly 15 laps - 50, and the amount of special weapons and durability of the craft would perhaps be increased to accomodate for the increased length of the race. The racers should also be able to leave the track, therefore the inclusion of ramps and shortcuts is a possibility. a full race, even with just 2 vehicles would require 6 people, so ai should also be considered, and whether vehicles respawn, are destroyed for good, or simply get slower and weaker until a limit is reached is also an important decision.